Showing posts with label 24 hour game jam. Show all posts
Showing posts with label 24 hour game jam. Show all posts

Monday, November 09, 2009

LInk to the games from this weekend's 24 hour game jam

24 Hour Game Jam sponsored by the IC Game Developers Club
The grups had to make a multi-level game using this quote as a constraint - "If you follow all the rules, you miss most the fun". Both groups decided to use GameMaker, software from YoYo Games.

Paradoxical Irony
Team consisted of Ashley Alicea (art), Ryan Giglio (programming), Carson Kjep (programming), and William Sisskind (level design). They all worked on the basic idea and how to implement the constraint
http://www.yoyogames.com/games/show/102725

Here are a few screen shots. More are available on request.




Team consisted of Corey Jeffers, Chris Hendrickson, Jymmy Hayes, Greg Schulz, Jacob Gergh, Megan Crosen

 

Sunday, November 08, 2009

They survived - 24 hours of game making is successfully over!

The two groups both finished their games right at 2pm, 24 hours after their start. Each game had levels, theme music, obstacles, a win condition. One group kind of lost their way and need to do some rethinking, but their game was playable. The other group kept their original goal simple and tuck with it - although they did rethink how to program it about 2AM.

Here are a couple of screen shots:

Paradoxical Irony



Jimmy's Crusade




THe students are fixing a couple of last minute bugs they found when they played them. THen they'll put the games up on the YoYoGames website. WHen that happens I will put the links up so you can play them too. They're also supposed to give me some art and screen shots and post mortems. I'll post them too.

Here are some pictures of the students playing each others games. Everybody was offering advice on strategy and cheering as level after level was completed.



 

 

A reporter covered the event so if a story appears I'll link to it.I think everyone had a great time. We're all excited about going to the Global Game Jam in January 2010. THey learned to work together and draw on each other's talents.

A very successful first time event. Here's hoping for many more!




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The Game Jam is Still Going

6:30 aM - Sunday morning and the groups are doing good work. They have plans on the chalk boards and tasks are actually crossed out. Whew. One group has a (hand drawn and awesome looking) dinosaur skeleton in their background and it's called Jimmy's Crusade. The other group has a game name now - Pardoxical Irony.




The rooms look lived in - there are pillow and cups and RedBull cans and chip bags laying around. We even have one person asleep! (well - there were 2 but i got up a couple of minutes ago)





And here are people hard at work.




 







Sunday Noon - people are dragging. Turns out overnight both groups scrapped a lot of their code and came at their ideas in different ways. For one group it seems to be working out (Paradoxical Irony). The other group is having some issues. But nobody's throwing chairs or cussing more than normal. Jimmy's Crusade is pretty sure they lost the fun somewhere. We'll see here in 90 minutes. The art guys are cranking out some interesting assets - dinosaur and lunchboxes, water and animated fire. Here are some pictures from noonish.




Saturday, November 07, 2009

24 HOUR GAME JAM IS ON!

From 2pm Saturday to 2pm Sunday, people are cranking out videogames at Ithaca College in a 24 Hour Game Jam sponsored by our IC Game Developers Club. 2 groups, 2 games. It's fun in and of itself. But it's also a warm up for the Global Game Jam in January that we hope to send a big group to.

They have to use this quote somehow in the game - If you follow all the rules, you miss the fun. It might be inspiration, might become a line of dialogue...it's up to the students.

Group 1 - Carson Kjep, Ryan Giglio, William Sisskind, Ashley Alicea
Group 2 - Chris  "The Guitar Hero" Hendrickson, Jymmy "Skwee-G" Hayes, Corey "Ronin-Rampant" Jeffers, Jacob "still thinking of a nickname" Gergh, Megan "Red" Crosen

We have the major food groups - salt, sugar, and soda. We'll be adding protein I"m sure (do goldfish crackers count as protein?) And coffee - probably lots of coffee.

I'll add pictures here and updates on their progress. If you're on campus, come check us out in Williams 218 and 219. If you're off campus, leave comments here and give us some encouragement. Saturday's pictures and updates are in this post. Sunday's pics and updates are in the next post - http://profkim.blogspot.com/2009/11/game-jam-is-still-going.html


 



 Supper break about 7 - pizza (the other basic food group). We watched some music videos for a mental break.





10pm - 8 hours in. The teams have levels being planned, characters being sketched and animated, and game mechanics being hashed out. Everybody is looking pretty energetic except our student in Italy who's off fora couple of hours of sleep since it's really really late there already - that's him in the skype box on the computer screen.









MIdnight - well - 1AM - everybody is still pretty much moving and working. We had to take a break for a Bombers party sub from Rogans. They deliver at 12:30. Very weird sammich too - philly cheesesteak and breaded boneless buffalo chicken strips. Now they've opened up the Red Bull. Ewww! That's all I have to say about that.


The art "departments" are cranking out sprites and backgrounds. The level designers are trying to come up with cool levels (these games have to have at least 3 levels). The programmers are trying to make GameMaker do what they want and that involves (as most programming does) a lot of cussing.


 






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