Showing posts with label Slurl. Show all posts
Showing posts with label Slurl. Show all posts

Thursday, April 21, 2011

Cool location for a machinima

I have a sculpture garden on the mainland and while flying around the other day looking at my neighbors to see what was new or at least stuff I'd never noticed because I had my draw distance turned way down. I noticed an island off in the distance. I flew over and it was the cutest little coastal town with cobblestone streets and a wharf and a light house and a town square. It was built by the Linden Lab Department of Public Works. The build quality is very high. If you're looking for a machinima set..this might be something to check out. You'll have to watch your camera angles so you don't get the stuff on the next sim, but that shouldn't be too difficult. Here is the SLURL and some photos.

SLURL: http://slurl.com/secondlife/Barneys%20Bay/142/216/29

Photos

Town square with wishing well and assorted small shop buildings, including Mole & Mole Travel Agency for your virtual vacation needs. (people who work with the Dept. of Public Works use avatars with the last name of Mole - hence the company name)



A view of the sim from the light house end. There's a little beach there too with a row boat pulled up. Notice from this high angle you can see the mainland sims behind Barney's bay.


A view from the wharf. From this angle you can't see any other land. There are other sims to the right side of this picture. Check out that sea wall and the row of little houses. It was cute. There are stairs to run up and down and alleyways to pop out of.
 



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Tuesday, April 05, 2011

Poses for machinima

Working with avatars has some advantages over working with people...hair always looks good, avatars often have amazingly varied inventories to draw on for props, and they can stand without fidgeting (if you take off their AOs of course) while you set up your shot.

There is one drawback though that I've run into so far...you can't just tell your actor/avatar..oh move your hand higher..or grab them around the neck. Well, technically you CAN tell them..they just can't do it. Without poses and animations that is

The pose fair is going on now till the 15th of April on a sim called Postura. There must be a hundred stores here. You can buy loaded AOs, individual poses and pose packs for singles and couples, furniture with poses built in, and cool things to pose with for photos. For instance {what next} has a rowboat with poses in it - photographers must love those things. Here's their SLURL at the pose fair - http://slurl.com/secondlife/Postura/153/241/26  and a picture of their little space showing the rowboat.




Here's a pic of another cool prop..a brick wall to lean on. It's from Glitterati - they have a huge real world store with poses and props. Here's the slurl to their store at the fair - http://slurl.com/secondlife/Postura/125/242/26


As a new machinima maker, I"m trying to decide what kinds of poses I need. And looking hard for animations. Probably need to invest in some specialty HUDS.

Then there's the problem of getting your actors to have the right animations..because a lot of them are no transfer...grrrrr.
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