Image via WikipediaClick here to read post written by Dr. Lewis Pulsipher on his board game blog. He had his students create games by giving them a vinyl write-on/wipe-off chess board and some pieces. One group randomly scattered pieces to start the game.
he pointed out that the designer should take the time to come up with some interesting starting conditions, interesting pieces placement instead of leaving it all up to the player.
Made a lot of sense and it's a part of the design process that we talk about but his example drives home how the designer has to carry thru on all the decisions.