The students int eh Games & Society class had to write a final paper with their reactions to being content creators and consumers in SecondLife, plus anything else they wanted to say about their experiences.
Overall, the reactions were pretty positive. Maybe they were just blowing smoke up my skirt (figuratively since I don't wear skirts in class) to get a better grade. But I'm going to take them on face value.
Here's what theyliked
socializing with people from around the world
ability to host events
ability to create stuff
people were nice to them
people came to their party
people came to their presntations at the end of the semester
haunted mansions at Halloween
Here's what they didn't like
slow servers and software that just acted up occasionally
building took a lot of time
no goals, not clear what to do
no leveling up
limited game play
no good tutorials at the beginning - bad newbie experiences
Some thought SL should focus on builders and developers. Some thought SL should focus more on gamers. Others realized SL's future for business presentations. But they thought about SL and compared it to other things they know. This is a great improvement over some past classes who couldn't get any handle on what SL was. So I'm happy.
In reality, most won't use it again unless they have another class with me in the spring semester. But a few will. I was excited that they all managed to build things, they all went shopping and spent lindens; and they all talked to other people in the virtual world.And they all have had the expeirence of being content creators in a world that values such creators. That was one of my goals. And I think we accomplished that and much more. I was happy with how the semester turned out in terms of SL use. I'd do it again.