Wednesday, April 29, 2009

More thoughts on my game based on Down and Out in the Magic Kingdom

Wishes is the largest fireworks show ever pres...Image via Wikipedia

I've decided to make it more of a straight card game, no board.

There are ride/exhibit cards that tell you how much whuffie (respect) you need to update, what skills you need to have to update, and how much whuffie you get each round just for controlling it.

There are skill cards - painting, animating, robotics, etc. Some rides (E ticket rides maybe) take more than one skill to update and extra whuffie because people don't want you to mess withe classic rides. It might be interesting to let people spend whuffie to buy a specific skill.

Whuffie is in the form of chips - I'm thinking each player has a different color so you could watch your respect move from player to player. You get a stash of whuffie at the beginning of the game. You get whuffie each round for the rides you control. It costs you whuffie to rehab/update a ride. Once you update a ride it might be worth more whuffie (like putting a hotel on a property in Monopoly - still thinking about that.

When you have the whuffie and skills you can update a ride that you control. You have to update a number of rides to cause the end of the game - I'm thinking one in each land of the Magic Kingdom but that might take too long. There are 6 lands - so maybe gotta rehab rides in 4 of the 6 lands.

The winner is whoever has the most whuffie wins (assuming that the more rides you update, the more whuffie you will have).

There will be unexpected event/wild cards - sometimes you lose a turn, sometimes you get to take their whuffie or take over a wide they've put out to control
  • downloading the character's memories for safe keeping (since you can get cloned/reborn pretty easily) - lose a turn
  • get shot/killed and have to be cloned - lose a turn
  • accident on one of your rides -you have to give up a chunk of whuffie
  • your best friend starts dating your significant other - lose a turn

I'm playing with the idea of cooperation - so if 2 people had the Space Mountain card, they could share ownership of it and pool their resources to rehab it (and split the whuffie that ya get for hte rehab. Cooperation would be even cooler if players were eliminated one by one - players could cooperate to gang up on another player. Not sure of the benefit of cooperation if it's a winner take all game.

Right now I think everybody will be dealt a small number of cards to start - say 5. They will get a stash of whuffie chips. They can claim a ride by laying the card down in front of them and putting up some whuffie as collateral that they will treat the ride with respect. Each round you can rehab a ride, draw a card, play a wild card, buy a skill - do one of those things. Each round you get a new stash of whuffie. If you decide to rehab a ride you have to lay down your skills and take the right amount of whuffie out of your stash and put a marker on the map of the kingdom (hmmm - forgot to mention there's a map didn't I ? Well there's a big general map with the areas marked out like frontier land and fantasy land)

Space MountainImage by sanctumsolitude via Flickr

Lands & Rides (in order from the main gate to the left on the map except for toontown fair which isn't part of the classic Disney Magic Kingdom that I grew up with)

Main Street USA 4- railroad, horse drawn jitney, double decker bus, parade - all A tix so easy one to start with

Adventureland 4 - treehouse - B, enchanted tiki room - E, jungle cruise - B, pirates - E

Frontierland 4 - tom sawyer island, country bear jamboree - E, splash mountain, big thunder mountain

Liberty Square 3 - hall of presidents, riverboat - D, haunted mansion - E

Fantasyland 5 - it's a small world - E, peter pan's flight - C, show white's scary adventures - C, dumbo - C, carousel - A

Tomorrowland 5 - speedway, space mountain - E, wedway people mover - D, carousel of progress, astro orbiter - D

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