We bought the Animare HUD the other day to play around with in SecondLife. Hopefully now when we need certain poses for our machinima, I can whip them out fairly quickly...well faster than I edit video since that seems to be taking me forever.
I spent some time today making poses and trying my hand at animations. The HUD is easy to use, tho not easy to understand sometimes. The HUD has a picture of the body with the joints. You click on a joint, then you can rotate it, move it forward or back, move it in or out...in a range of set increments that aren't always as small as you'd like for some tiny refinements. Here are pics of two static poses I made for a standing avatar and a lounge position that i'm pretty happy with.
Lounging poolside..that's me. The lounger is ugly as sin I know...it's 2 prims i pushed together quickly to put the pose into to test. I need to look for some modifiable full perm furniture I guess. I was actually thinking this would be good in a window seat. But now I really want to see it in a pool side beach chair. ANd I want to make it into an animation...with tapping foot, maybe an arm waving away a bug.
I called this one Whooops...since it looks like the avie is falling
I called this one Happy to See You...it kind of looked like someone jumping into the arms of another person they were happy to see.
A note added on Saturday evening
It is really tough to find info on animations and poses for SL. I'm trying to figure out the layout of the data in teh .bvh file that gets imported into SL. I found one source that said it starts with the hip..but not sure what is the order of the other joints. I want to be able to tweak the .bvh file in case i mess up the animare pose or in case i want a little finer movements.