Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Sunday, October 02, 2011

Our Camp Got Finished for Burn2


We got finished. Whoo. Three levels with graphics and some freebies



Problems...there are a few
1. lag lag lag...takes a while for the textures to load, it's hard to move around, and music streams can't be heard by everyone at the party. SL has got to do something so events can attract more than a couple of people without everyone being stuck in lag soup.

2. Most people so far have been paying attention to the artists and scheduled music. I understand that attention..the art is gorgeous and well worth seeing. We had fun building...and that's all that's really important.



The first floor is the rites of committal...a passage tomb filled with items found in tombs in different cultures. There is a statue of Anubis, images of modern funerals, Indian cremation pyres, and Ghanese art coffins.




 The second level is rites of commendation...items and images of things we do to help the dead move on to or have a happier afterlife. There is voodoo and a senet game and images of the weighing of the souls by Anubis.



The third level is rites of commemoration...celebrations in honour of the dead. We have a family ancestor altar and images from the Day of the Dead and Asian festivals honouring the dead, including the Japanese Obon festival's ceremony with lit floating lanterns. There's a reincarnation wheel - click on it to see what you will come back as.















Friday, September 16, 2011

Got Distracted

I'm supposed to be researching ideas about the afterlife and death in different cultures, looking for images and artifacts. I found a Senet Table in SL (whooo...Thanks Rowena) which the Egyptians used as sort of a model for their afterlife. Marc took some pictures of a tomb and some marble memorials in England. But I need some ideas for what to put in the 2 levels above our tomb cave. Any ideas you can pass along?

But..I got distracted making bikes. Marc had an idea for a rocket car and made a great sculpty before he went on vacation. So I made a texture for it, added some sparks shooting out the back, and made a pose that makes ya look like you're hanging on tight to the rocket. Then I made one that's a surfboard. I put one of our Elvis poses (yes we made poses based on famous photos of Elvis) on it for the driver. They are a hoot to make and I have to admit that they look pretty cool too. I will clean them up, double check all the permissions this weekend and pass them on to the Dept of Mutant Vehicles, the DMV.

Here are a couple of pictures


Check out the galaxy tires..they spin as you ride the bike.

This bike holds two people..the standing driver and a passenger who sits all stretched out on the rear of the bike. It just has regular bike tires...maybe a little retro?

Sunday, September 04, 2011

Art Cars for Burning Man in SecondLife

Well, it might be a little presumptuous to call my efforts art cars, but there ya go..that's what i'm going to call them. They are art cars for the SecondLife Burning Man (http://www.burn2.org). I hope they will be anyway; I have to submit them to be checked for script errors and terms of service violations.

I built 2 so far...The first, the coffin car, goes with the theme of our camp..death as a rite of passage. My machinima and research buddy, Marc, built a coffin car too; his looks like a 50s souped up drag car with some cool chrome exhaust.

Here are some pictures of my coffin car..that's me laying inside it. There's no steering wheel ..guess you're just "thinking" it around the playa.




My second car is a big teapot on a tray with 2 cushions for passengers to sit on. I got the teapot sculpty files the other day from a Midnight Mania board give away..whoo hoo. I used textures from Chipaholic and Sick Bubblegum. Think about it - a person size teapot = the ultimate never ending cup of tea. And instead of steam (which looked pretty cool), big yellow daisies come out of the spout occasionally.

Here are some pics of this car - i have got to learn to take close up..but check out that playa texture, with dusty car tracks to follow.





Friday, April 15, 2011

Learning to make poses and Animations

We bought the Animare HUD the other day to play around with in SecondLife. Hopefully now when we need certain poses for our machinima, I can whip them out fairly quickly...well faster than I edit video since that seems to be taking me forever.

I spent some time today making poses and trying my hand at animations. The HUD is easy to use, tho not easy to understand sometimes. The HUD has a picture of the body with the joints. You click on a joint, then you can rotate it, move it forward or back, move it in or out...in a range of set increments that aren't always as small as you'd like for some tiny refinements. Here are pics of two static poses I made for a standing avatar and a lounge position that i'm pretty happy with.

Lounging poolside..that's me. The lounger is ugly as sin I know...it's 2 prims i pushed together quickly to put the pose into to test. I need to look for some modifiable full perm furniture I guess. I was actually thinking this would be good in a window seat. But now I really want to see it in a pool side beach chair. ANd I want to make it into an animation...with tapping foot, maybe an arm waving away a bug.


I called this one Whooops...since it looks like the avie is falling

I called this one Happy to See You...it kind of looked like someone jumping into the arms of another person they were happy to see.

A note added on Saturday evening
It is really tough to find info on animations and poses for SL. I'm trying to figure out the layout of the data in teh .bvh file that gets imported into SL. I found one source that said it starts with the hip..but not sure what is the order of the other joints. I want to be able to tweak the .bvh file in case i mess up the animare pose or in case i want a little finer movements.

Thursday, April 14, 2011

A new version of the 2nd episode

We're having fun...in this episode you get to hear my voice! And we have a great fight scene




More action planned for the next episode..I hope to whack Percy the Pliers with a bottle (why..because it's int he wrestling HUD we're using and it just sounds like it would look cool)

Tuesday, March 22, 2011

A TIp picked up at the Machinima Monday meeting

Machinima Monday is a group in SecondLife tath meets most Mondays at 3pm SLT. Lots of folks there, all interested in making movies using platforms like SecondLife and World of Warcraft. People show off current projects and ask for help. Sometimes Chantal Harvey puts updates about the group on her blog - http://mamachinima.blogspot.com/

My machinima buddy asked yesterday and Fraps and screen size. We learned  that some software like Fraps and Xfire (both PC products that record the screen) record the whole screen. There's a preference you can set in SecondLife to make SL run in a window and hten you can set the size and resolution. You can pick one that's a 16:9 ratio when you're recording in HD.

On the Mac I use Snapz and i can draw a box with that software and it records only what's in that box. I haven't played around with that much. Not sure what it looks like in playback if you record just a little box recorded.

Monday, March 21, 2011

Continuity

As we start to edit the 2nd episode of our spy thriller we discovered we need to reshoot a scene (because we forgot to move the mouse out of the way...see the checklist I posted earlier).  The problem is I can't remember exactly what i was wearing.

In machinima, just as in RL video productions, continuity is important. There are at least three ways to deal with it. I'd say consider a combination of steps. I"m going to be doing steps one and two frm now on.

1. Take still photos. That gives you a sense of where things were in the shot, where th ecamera was. You can save them to the hard drive (costs nothing) and share them with the crew on flickr or in a google doc.
2. Save the outfit in your inventory. Give it a name like name of production, name of scene or location, maybe the date of the shoot. The new viewers just put links to the clothing into the outfit so it doens't increse the size of your inventory. Be sure to include any props or specialized HUDS you have attached to you in the shot.
3 Create a notecard and write down the names of things you were wearing and any notes about the scene. This is a good technique especilaly if you're using a viewer that doesn't use the new folder structure. This wil keep copies of clothing from cluttering up your inventory.

Monday, November 24, 2008

Another TED video - this one on creativity and play

Tim Brown, CEA of design firm Ideo, gave a talk on creativity and play at TED. It was part of the Serious Play conference that focused on the same topics.