Showing posts with label blog. Show all posts
Showing posts with label blog. Show all posts

Sunday, February 22, 2009

Students in Critical Analysis of Games Blog About Games

The logo for the first Ace Attorney game's Eng...Image via Wikipedia

The students in my Critical Analysis of Games class this semester are blogging (I teach at Ithaca College and we're just starting up a new major in Game Design and Immersive Media). They have to apply the game design topics we're discussing in class to one or two games all semester. The goal is to get a really deep understanding of their game and show that they can apply the concepts in class to real world games.

They got to pick the game they wanted to analyze. Here are some of the games being studied this semester - Portal, Star Oceans 2, Psychonauts, Turok, Okami, Conkers Bad Fur Day, and Ace Attorney: Apollo Justice.

Here's a link to a list of their blogs - http://kimgregson.com/mambo/index.php?option=com_content&task=view&id=118&Itemid=39

A second reason for the blogs is to help them establish a professional presence. I hopt that they will keep blogging as they go through the program. They'd love some comments on their blogs if you have time to take a look.

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Sunday, December 21, 2008

This could be a good series of posts

Over on the Nerfbat blog, Ryan Shwader is attempting to break down the concept of being a hardcore gamer starting with this post. He's started by looking at time spent in teh game and he promises to look at other concepts such as skill. I've had this on my list of things to study for awhile - ok for like the last 4 years. I'm glad to see someone tackle it and I"m going to be reading.

Check out the comments - why do people seem to react so violently when folks try to define things like hardcore. Why do they feel threatened or feel the need to ridicule? Very strange.
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Monday, November 24, 2008

Interesting blog post

from an indie game developer on what it really means to be an indie game developer - he gets to do a little of everything (he's the only full time employee of his company) including talking to the media and promoting his games. There's a discussion of distribution channels and the current state of the casual games market.

Blog: NotesonGameDev.net, post written by Andy Schatz

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