Not as exciting as the Game Developer Conference or E3 but...a heck of a lot closer and more affordable. And still pretty exciting in its own right.
Videogame Expo: http://vgxpo.com in Philadelphia October 9-11
I went last year with 3 students - here's a link to a post from there and some photos I took . Going again this year with some students to check out the classic arcade games and retro videogame section and the career seminars. They may take part in some tournaments too, and hopefully, meet some other game development students. At least one group will be videotaping tings at the expo for a project; if they like how it turns out, I"ll include a link to their project in a future post.
Last year there was a little bit of anime and a room with a giant multiplayer DDR set up - multiplayer as in 30 or 40 people at a time. It was a hoot.
This blog serves as a place to talk about my experiences playing new-to-me videogames and hanging out in SecondLife. It might encourage others to try playing games and spending time in virtual worlds.
Showing posts with label Video game developer. Show all posts
Showing posts with label Video game developer. Show all posts
Wednesday, October 07, 2009
Sunday, December 21, 2008
New Game Designer Makes Good - Inspirational Tale
Check out this post on the Lost Garden blog - about a game prototype called Little Girl Fishing that is being developed. The developer was paid $4000 and a performance bonus.
There is a good discussion of the process, the tools (he used flash). It's interesting background reading - and inspirational.
You also find out about the prototype experiments on the Lost Garden site. If you're ever at a loss for a game idea, check out these experiments.
There is a good discussion of the process, the tools (he used flash). It's interesting background reading - and inspirational.
You also find out about the prototype experiments on the Lost Garden site. If you're ever at a loss for a game idea, check out these experiments.
Monday, November 24, 2008
Interesting blog post
from an indie game developer on what it really means to be an indie game developer - he gets to do a little of everything (he's the only full time employee of his company) including talking to the media and promoting his games. There's a discussion of distribution channels and the current state of the casual games market.
Blog: NotesonGameDev.net, post written by Andy Schatz
Blog: NotesonGameDev.net, post written by Andy Schatz
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