Showing posts with label class. Show all posts
Showing posts with label class. Show all posts

Monday, February 23, 2009

Game Testing

playtest_cardsImage by kgregson via Flickr

I have 10 groups in my Critical Analysis of Games class (26 students). Each group had to create a game using the Icehouse pyramid game system. They could add anything else they wanted - boards, cards, dice, spinners. The games had to be playable within 10-40 minutes. I didn't want any 1 minute throw the pyramid (like 56 card pick up) games.

We tested the games today with other students from class, volunteers from my Qualitative Research class, the chair of the TV-Radio department, and several of the administrative staff from the 3rd floor. It was kind of organized chaos - 10 tables with games spread out, people milling around - some playing, some taking notes and observing.

The goal of the play testing was to get feedback from people who hadn't seen the games before. We needed to know if the rules made sense and, maybe more importantly, was the game fun to play. A secondary goal was to let people in the class see other people's games - kind of set up a little competition to improve the games.

A full set of pictures is on flickr - I am not a photographer but you get the idea - lots of people, lots of tables, lots of games, small room - ha ha. - click here to see the set

playtest7Image by kgregson via Flickr

I think we met the goals. Most groups had notes. A couple of groups discovered problems with their rules or winning conditions; they made some changes on the fly and adjusted their documentation.

We may test again on Monday if I can find some other people to come in, depending on the feedback I get Wednesday in class. They will turn the game in on the Friday before spring break. I also want them to put the rules and game documentation online and encourage others to play.

Reblog this post [with Zemanta]

Sunday, December 21, 2008

New Game Designer Makes Good - Inspirational Tale

Check out this post on the Lost Garden blog - about a game prototype called Little Girl Fishing that is being developed. The developer was paid $4000 and a performance bonus.

There is a good discussion of the process, the tools (he used flash). It's interesting background reading - and inspirational.

You also find out about the prototype experiments on the Lost Garden site. If you're ever at a loss for a game idea, check out these experiments.
Reblog this post [with Zemanta]

Saturday, December 20, 2008

What I did on my wnter break

I'm preparing 2 new classes - Fun & Games (a seminar discussion class for 18 senor undergrad students) and Critical Analysis of games (for 30 undergrads) - trying to find readings, think of assignments, and read a lot of extra stuff to add to the lectures to help make sense of all the new material (new to me and them)

I"m also determined to play a lot of videogames. I checked a lot out from our collection at school - i bought them but never had time to play them over the semester. I checked out a lot for hte DS - I like the 2 screens and the different input options. I also took a couple for the XBox360 and the Wii IGNImage via Wikipediaand one for the PSP. I have a couple PSP games at home already that I need to play. I figure I"ll blog some little summaries/reactions to the games and ideas I have about using them in assignments. We bought a lot of the games used and many don't have instructions which is a pain for me. I discovered tho that hte students don't read the videogame instructions (and were ticked that they had to read and understand the instructions for the board games we played. I have found good guides and instructions on the IGN site and have put links to them on our website

Reviews

MeteosImage via WikipediaMeteos (for the DS) - a puzzle game. I bought it used and it didn't have the instructions. I think I need to read the guide I found on IGN - there are things going on on the screen that I had no understanding of even after playing for 2 hours and sometimes winning. As a puzzle game tho it's kind of typical - match the tiles up in groups of three to have them blast off. Things happen really fast tho - I'd concentrate on the right side of the screen and before I knew it I had lost because of something on teh left hand side. There's some kind of outer space theming - the falling tiles are takng place on different planets. I can see assigning students a group of puzzle games to compare or compare puzzle games on different platforms or different kinds of puzzles. And in the fun class we're going to talk about puzzles so it might be interesting to have them play puzzle games and see what the fun is. Someone I follow on Twitter recommended I check out the Disney verson of Meteos - I'm a big fan of all things Disney so I will look for it when I go shopping later.

LuminesImage via WikipediaLumines II (PSP) - another puzzle game - kind of like Tetris with the falling tiles but the tiles are made up of 4 smaller blocks and each block can be one of 2 colors. You have to maneuver the tile so that you get 4 smaller blocks of the same color in a 2 x 2 arrangement (not a 1 x 4 unfortunately - those I seem to be able to build with no problem). Themusic (in my opinion) is annoying. And some of the flashing skins are hard on my old eyes. The 2 x 2 squares don't disappear immediately - only when the timeline (that maybe is moving in time with the music, I can't tell because the music irritated me and I turned it off) crosses over it. The timeline is a neat feature they added to the tile matching puzzle. if you can work it right, you can stack up 2 x 3 or 3 x 3 (or bigger theoretically) and get more points. You can save at the end of each game. There are 22 levels as a beginner, another 22 for the A level and a third set of 22 levels for the S level. And then lot of other ways to play including competing against the cmoputer. Assignment possibiities: It might be interesting to try and lay out historically the feature development in the puzzle genre - any of the genres probably. Same with some of the euro games (like from carcassone to settlers to stone age). Another assignment - compare puzzle games on the different platforms - how do they take advantage of the strengths of each platform/how are they different from platform to platform.Another assignment - take the timeline feature and work it into another genre - and think how you'd have to change the win/lose conditions and the rules.

Boom BloxImage via WikipediaAnother puzzle game I have been playing is Boom Blox on the Wii. You knock down these stacks of blocks with baseballs and ray guns and bowling balls. Some of the blocks are bombs. Others are filed with explosive gas. It's good destructive fun. There's a big training set of lessons, then 3 areas of quests. As you finish the tutorials and quests you win stuff like castles and ray guns of your own to use in the third section - an area wher eyou can builid your own stack of blox for others to knock down - tho the backgrounds and decorations are limited to what you see in the regular game so no outer space blox. I like the destructive aspect. There are little creatures - cows and dogs and penquins - in the background. If ya toss the ball just right you can bean them in the head and make them disappear; you don't get any extra points (and you really should) but it's still fun. It seems less repetitive than the other puzzle games. And there are lots of ways thru the tutorials so you dont' get stuck having to do the same skill ove rand ovr and over till you accidentally do it correctly or in a timely fashion. And no mind-numbing droney music. Maybe that's one of the adantages of hte console - more space on teh dvd for content and better sound on the tv. I'd like to have the students make their own stack of blocks and decorate it for others to play and evaluate but not sure how to share it. Another assignment possibility migight be to look at how games incorporate avatars or characters representing hte palyer - in this game you pick your avatar out at the beginning but the only time you see that character again is when you restart the game. You don't see him throw the baseball or chase the cows. Kind of irritating that they made me pick him out and then I don't get to play as him.

CivilizationImage via WikipediaSid Meier's Civilization (DS) - ok - i really don't like this kind of game - build units, place units, move units - turn based strategy. You go from the stone age to space age. There are several ways to win - that I like. It had a consistent use of the keys but i couldn't always figure out what triggered the end of my turn and it wasn't always clear to which units I'd already given a destination. It's a good example of in game tutorial level tho. Comparing the content of the tutorials with the directions for the board games we play might be interesting. Or examining the tutorial to see how they teach a variety of skills - what order does the tutorial put things in and is that the optimum pattern. This is definintely one I want to compare across platforms - what did they have to sacrifice to get it on the DS for instance. This isn't a picture of the DS version - it's just the only one I can find at the moment; I'll replace it when I can.

Assassin's CreedImage via WikipediaAssassin's Creed for the DS - just started this one (I have to play it on the xbox360 too). It's a platformer - run,jump, climb walls, run along rails. I think there's fighting - i saw a tutorial with some wicked sword moves and stabby combinations. No massive blood spurts like Mortal Kombat, but that's ok. There are some mini-puzzles. You use the ABXY keys and the LR trigger instead of the stylus. That was kind of irritating. I want to point with the stylus and have the little guy move there. There are spots where you can't see very good - seemed like my little assassin was around the corner from the camera. And now my little assassin is caught in some kind of dumb loop - i keep following hte arrows but there's nothing to do and it just keeps sending me around. Time to check for a hint online I guess (man how lame is that - but hey, this is for educational purposes, not fun!)

N+ (on the PSP) - IT's a good intro the the button mashing type of videogame - one button with the left hand (directions) and one with the right (jump). Except even that is giving me fits. I'd like to blame it on the fact that I"m left handed so i keep trying to jump with the left hand, but mostly don't think that's it. I need more practice. I am going to play the game on the DS too. I think it would be a good first psp game for the students - use a few buttons. Not much story or character development, just action. You could build a story around it I think to give the little ninja some back story.

Text Twist - a casual game - I played it on Yahoo Games - URL: http://get.games.yahoo.com/proddesc?gamekey=texttwist. I'm a big fan of Book Worm - maybe it's clear I like puzzle games. I like casual games because you can play them for hours but if you only have a few minutes you can still get in a couple of rounds. This one is a little tougher because you only have 6 letters to work with at a time. I like the twist feature which rearranges the letters because it's hard to rearrange them mentally. There is a timer to compete against. If you ahve the right kind of browser it keeps track of high scores (I was on Firefox and it didn't track them). It's an example of a game with very few rules up front (or maybe very few rules overall). It's on a lot of sites - an example of portal distribution. I can't figure out how they're making money but I enjoyed the game.

Shape Inlay - another casual game on Yahoo Games - URL: http://games.yahoo.com/free-games/shape-inlay - a stream of tiles scrolls across the bottom. You have to drag the pieces up into the puzzle shape, trying to fill it in with the shapes. The drag and drop interface is pretty slick. There's time pressure because if the shape tile area fills up you lose. I can't imagine how you could use up all the tiles so I figure you play to get the most points - you're always going to run out of time/tile space - the trick is to play as long as possible. So you maybe can't win but can delay losing as long as possible. I just noticed - there is no credit for the game creator


Reblog this post [with Zemanta]

Monday, November 24, 2008

Interesting blog post

from an indie game developer on what it really means to be an indie game developer - he gets to do a little of everything (he's the only full time employee of his company) including talking to the media and promoting his games. There's a discussion of distribution channels and the current state of the casual games market.

Blog: NotesonGameDev.net, post written by Andy Schatz

Reblog this post [with Zemanta]

Another TED video - this one on creativity and play

Tim Brown, CEA of design firm Ideo, gave a talk on creativity and play at TED. It was part of the Serious Play conference that focused on the same topics.


The Flow Guy

Here's a video of a talk from Mihaly Csikszentmihalyi at TED (tech, education, entertainment conference with lots of speakers over the years. He's talking about flow which is an idea we're going to discuss in game design class and in the fun and games senior seminar.




Reblog this post [with Zemanta]

Friday, October 24, 2008

Meeples in Motion




Meeples are the playing pieces from the Carcassone board game. They're little wooden people.

Here are some pictures from our game day - including our attempt at an arty shot of a meeple being placed on the board.

Friday, September 26, 2008

Observations from a class on Furries

I went to a class in SL about what's it mean to be a furry in SL and in RL. The class was held in a tree house.



The sim was really pretty - - their piece of it anyway - lots of woods and greenery. To get there you had to go up a long spiral ramp that went round and round the tree. Pretty, but hard to negotiate. They have a lot of freebies that I need to go back and check out. There were pillows to sit on and they had animations built in to make us sit cross legged. There were 6 or 7 pillows in a circle.

The person leading the discussion was a male lion in a suit. He said they'd been a furry for more than 10 years. He stood in the center of the circle and moved to face people as they asked questions. He either typed very slowly or there was a lot of lag on his end - his typing animation would freeze for long periods; I thought he had been logged out a couple of times he was frozen so long.

He would type small chunks of text, wait, and then sometimes we'd ask questions or he'd continue. The teacher kept the atmosphere light and encouraged people to ask questions whenever they wanted. At first people asked permission to ask a question but then we just started asking - we didn't type over each other's questions or his answers. The questions were polite - no furry bashing. The questions were also very introductory (mine included).

A little while into the discussion a lady lion avatar sat down and was introduced as his mate. She didn't say anything and they didn't say anything publicly to each other during the class (don't know of course if they were IM'ing or if they were together physically). She seemed to be more human, more anthropomorphized, than the teacher did but not sure why it seemed that way but I think it was because she was dressed revealingly and I saw skin, not fur. Neither seemed to have paws - I saw fingers moving while he typed.

There were 5 people in the audience when the class started and suddenly 3 of them disappeared -don't know if they teleported away or crashed. There were 2 women and a man who disappeared. one of the women asked a question and got an answer before they disappeared. The teacher made a joke about needing new material to keep his audience. The two of us left - me and a male avatar were still sitting and asking questions. The other guy was in jeans and a tshirt and had glasses. He was a human, not a furry. I was dressed as a human too. We all had voice enabled but the teacher used text chat and so did we.

After 90 minutes a few more people showed up but I had to leave before they asked any questions. It sounds like they try to have these talks about furries every friday - worth checking out.

It was kind of strange being in a group that small - kind of felt like you had to ask questions. And since the guy leading the discussion didn't talk much, it wasn't obvious what might be ok topics to ask about. I was originally worried about how to dress - should i put on some furry bits like a tail or ears, or should I dress up. In the end I just went with jeans and my hawaiian shirt, short hair and a pony tail. I forgot to put glasses on so my face looked weird to me.

I have the chat transcript on a notecard in world if people in class want to see it. I learned a couple of new things - some furries don't consider neko's to be furries (neko's are part human, part animal, like cat girls). There are ferals, anthros, and nekos - ferals are all animal and play as animals; antrhos are anthropomorphized animals and have human thoughts and usually walk upright. Nekos are human except for maybe cat ears or just a tail.


Reblog this post [with Zemanta]